I am a computer engineering student with a strong programming foundation, interested in software development from a young age, with a particular focus on graphics programming and game engine development. My work centers on building high-performance rendering and physics systems, often developed from the ground up.
I enjoy pushing the limits of real-time graphics in technically constrained environments such as Minecraft, where I design custom GPU-driven rendering pipelines and simulation systems. I am highly motivated, continuously learning, and driven by technically challenging engineering problems.